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Ever wonder what it’s like on the other
side of
the publisher’s desk? This is an article I wrote that tries
to
tell you exactly that, drawing on my experience as a copy editor and
competition judge. It’s not an instant writing fix, but
hopefully
it’ll answer some of those questions you’ve been
dying to
know.
Be warned, though - it was originally written for print, so it isn't
the easiest to read online.
SUBMITTING SHORT STORIES TO
COMPETITIONS AND MAGAZINES
How does a person break into publication? How do
they
win competitions? What do they have to write? Is there some trick that
they know? Or is it simply Who You Know?
These are the questions I wanted answered when I
was
starting to write. They’re also the questions others seem to
want
answered. Now, I can answer some of them without any problem. Firstly,
no, it’s not who you know. If the story is good enough, it
will
win the competition, and it will get published. Secondly,
there’s
no trick. It’s all about writing as well as you can, and
telling
the best possible story. And thirdly, there’s no set rule
about
what you have to write. Other than that, there
aren’t any easy answers. The judge or editor will simply
choose
what he or she likes, and discard the rest.
Having said that, the process of getting published
is a
long way from being a lottery. There are certain rules that those who
win, get published, edit and judge all know – rules that
those
who fail to make the grade haven’t quite figured out.
I’ve
tried to give an idea of these rules in the pages that follow.
I’ve tried to make them as complete as possible, but like
everyone else, I’m still learning. No doubt I’ve
missed a
few things. In time, as I figure more out, maybe I’ll make
these
notes more complete. But for now, they’re the best I can do.
In essence, the sorting process goes something
like
this: when reading your story, editors and judges have only one thought
in mind. They’re trying to sift through a mountain of dirt
for a
hint of gold, so, simply expressed, their thought is,
“What’s wrong with this story? How can I justify
biffing it
and moving on to the next?” Therefore, your job is to make
your
story as difficult as you possibly can to biff.
Easy
stuff
Firstly, it may sound a bit simplistic, but if
you’re going to enter a competition or submit a story to a
magazine, read the rules. It’s no use submitting a 4000 word
short story to a competition with a maximum of 1500 words allowed.
It’s also a waste of time (and entry fee money) sending
poetry or
a play to a short story competition. Also, check the genre; if the
magazine specializes in literary fiction, there’s not much
point
sending them a sci-fi short story, a children’s story, a
light
romance or any of a dozen or so other genres. If you’re
unsure,
check. Most magazines publish their submission guidelines, as do the
competitions. If your story doesn’t fit, don’t send
it and
hope. Just find a more suitable market.
Presentation
Stick to the basics. Most books on writing have a
chapter on presentation. Some of them give information that’s
out
of date or simply not correct, but most are pretty good. If
you’re unsure, here are the rules that the professionals
follow:
- Use ordinary white A4 paper.
- Use Times New Roman font, twelve point, double
spaced, on one side of the page only.
- Do not use italics unless absolutely necessary,
and even then keep them to a minimum.
- Do not use any fancy font (the ones that look
like handwriting) under any circumstances.
- There is no need to put ‘more
follows’,
‘mf’, ‘cont.’, or even
‘ends’ at
the bottom of the page – the people who will read your story
don’t like to be treated like idiots. (The rules for
submitting
poetry may differ on this point.)
- Do not leave a space between paragraphs,
because it interferes with the flow of your story. Simply
indent.
- Leave the right hand margin
unjustified.
- If you want to leave a gap between scenes,
it’s
a good idea to put a single hash (#) in the middle of the gap, because
if the gap occurs at the bottom of a page, it’s sometimes
difficult to spot.
- The best place for page numbers is in the upper
right corner.
- There is no need for a cover-page –
simply
centre the title at the top of your story and, preferably, include it
at the top right (beside the page number) of every subsequent page. Use
Times New Roman, 12 point, just like the rest of your story.
- When submitting entries to competitions, your
name
generally must not appear anywhere on your manuscript. When submitting
stories to magazines, include your name beneath the title.
- Do not staple – use a paper-clip
instead.
- Do not include a copyright statement (e.g. Jo
Bloggs 2003) – your rights are already protected by
law.
- An acceptable alternative when submitting to
magazines (especially overseas) is to include your contact details at
the top left of the first page. You can include a word count beneath
the title when submitting to competitions.
Break these rules at your own peril. Those who
judge
competitions or select for magazines will inevitably have hundreds of
stories they have to read. If they find one which doesn’t
follow
these rules, that story will immediately be labelled
‘unprofessional’ (even before the first word has
been read)
and will find itself on the bottom of the pile. It might even be
returned without being read.
(And for those who haven’t noticed, yes,
I am
assuming that everyone has access to a computer and a printer. This is
because professional writers all use computers. If you don’t
have
a computer, get one. Consider it an industry standard.)
First
cut: what separates the really bad
Most people who submit stories appear to have at
least
some idea about what they’re doing. However, there will
always be
those that are so bad that only the first couple of paragraphs will be
read. What makes them so bad? Well, a general rule with writing is to
Keep It Simple. Never use a big word where a smaller one will work just
as well. Start a sentence with a single point in mind, and end it when
that point has been clearly expressed. And paragraphs comprise groups
of sentences that share a common goal – and, like sentences,
when that goal has been achieved (e.g. to completely describe some
characteristic, place, idea or whatever), the paragraph ends.
Unfortunately, there are people who
don’t seem to
be able to think of writing in these terms. They can only think of
Writing (with the capital letter), and as such feel the need to
liberally sprinkle their work with polysyllabic (and inappropriate)
words as well as tangling their sentences up so badly that they lose
all meaning. They appear to want to impress with their command of the
language rather than to tell a story, and all they end up doing is
showing how much of a mess they can make. And if they tangle sentences
up that badly, guess what they do to the paragraphs?
To put it another way: infinitely complex ideas
can be
clearly expressed using the simplest of sentences, but infinitely
complex sentences can make understanding the simplest of ideas
impossible. And if it’s that hard to understand, do you
really
expect editors or judges to have the time or patience to make the
effort?
Don’t get me wrong –
I’ve got nothing
against sentences with more than one clause. I’ve also got
nothing against metaphors or similes, when they add to the clarity. All
I’m saying is that if you’re in doubt, write it as
simply
as you can and move on.
One final word on this topic: I’ve yet
to see the
word processing program that doesn’t have a spelling and
grammar
checker. Use it. It won’t catch everything (and in some cases
will actually give incorrect advice), but it’ll solve more
problems than you think and is a good place to start.
Second
cut
So, we’ve sorted out all those who
don’t
have a clue. The stories that are left are at least readable. But that
doesn’t mean they’re any good. It doesn’t
even mean
that they qualify as ‘stories’. Many are simply
reminiscences or recollections. Now, it’s quite possible to
use
such recollections as the basis for very good stories, and many
experienced writers do exactly that. However, inexperienced writers
appear to want to tell it exactly as they remember it.
There are several problems with this approach.
I’ve listed those problems below.
- As indicated above, an incident in a
person’s
history seldom has the form of a story. A story has a definable
beginning, a middle, and builds up to an end. A memory will generally
need a fair degree of pruning and tweaking before it even comes
close.
- Inexperienced writers will inevitably use first
person point of view when recounting an actual event. They will do so
without any regard to characterisation, perhaps assuming that their
individual voice is all the characterisation the
story
will need. Unfortunately, their individual voice is generally so
neutral that the reader can be half-way down the final page before
finding out what gender ‘I’ happens to be. (An easy
fix for
this is to use third person instead, and choose a name different from
your own. Perhaps swap genders and invent an odd but salient
characteristic. In no time, you’ll have slipped out
of memoir right back into fiction.)
- Reminiscence-style stories often fall into the
trap
of ‘telling’ rather than
‘showing’. The
difference between the two isn’t well understood –
I’ve known teachers of creative writing who don’t
understand it. But it’s uniformly fatal to a story. The rule
is
to show the reader who the character is, what their motivation is, how
they’re feeling etc. through their actions instead of simply
telling the reader. To give an example: ‘Mike was a
bastard’ (telling) vs. ‘Mike looked at her and
curled his
lip into a snarl. He spat on the carpet, kicked the cat, farted loudly
and said, “Hey, bitch, you look like a pig. Why
don’t you
just piss off and don’t come back until you lose 50
pounds”’ (showing). In both cases, you get the idea
that
Mike isn’t a very nice guy. But in the second case, you have
to
figure it out all by yourself. This makes it a much more powerful
impression. It sticks in your head more easily. And, while
I’ll
admit that it’s a bit over the top, it’s much more
interesting to read.
Characterisation is only one of many things that
you
have to show rather than tell. You have to do exactly the same if
you’re creating a mood, changing the time-frame (e.g. 1960s)
or
even inventing a new kind of technology. Nobody wants to be lectured
about where or when your story is set. They want to find it out for
themselves.
Finally, setting a scene isn’t classed
as telling.
For example, ‘There’s a pine-tree near the top of
the
hills. Its trunk is gnarled through years of standing against the wind,
its branches scanty and twisted. Close to the ground, it’s
massive enough to suggest a fine age, with bark thick and deeply
channelled. Yet it quickly tapers and will never be tall.’
Sounds
like telling, but it’s really just describing things that the
character sees. Which distinction (description vs. telling) is also
important.
(Telling isn’t limited to reminiscence
style
stories; it rears its ugly head all over the place. It’s just
more prevalent here.)
Third
cut
The submissions or entries that now remain are not
only
readable, but they also can be classified as legitimate stories.
We’ve finished separating the good from the bad; now we have
to
separate the good from the not so good. What makes a story not so good?
One word: inconsistency. There are other things as well (beginnings or
endings which don’t work, bad titles,
‘surprise’
endings, cliched ideas, cardboard characters), and I’ll get
to
those later. But let’s deal with inconsistency first. What do
I
mean by inconsistency? I mean, for example, starting a story in first
person and swapping (without any reason) into third. But it
isn’t
just point of view that can be inconsistent. Characters can start out
short and fat and by the end of the story they’re tall and
lean.
Stories can begin in present tense, can swap into past and back again.
A sad story might suddenly become happy for half a paragraph, then
plunge again into gloom. A house might start off as a single story
cottage and morph into a multi-level apartment.
Now, I’m not arguing against the concept
of change; change, in my view, is a necessary
component of
story. What I don’t like to see are mindless changes, changes
which the author might well be unaware of, changes which have no value
in the context of the story. The simple rule is ‘keep
everything
consistent’. Decide how you want to present your story before
you
start, decide who your characters are, decide where it’s set
and
stick to it. (An aside – you will inevitably find that your
characters change and grow as you write. If they do so as a result of
whatever is happening in your story, that’s fine. More than
fine
– it’s great. But if you find half-way through that
your
character needs to be blind, you have to go back through everything
you’ve written up to that point and re-write all the bits in
which he/she can see.)
Let’s talk about titles. Not because
titles have a
huge influence on the judge’s impression of the story as a
whole,
but because they seem to be symptomatic; if the title smells, the rest
of the story likely will as well, and for much the same reason.
It’s obvious that many people who write
have got
no idea how to come up with a decent title. It’s amazing how
many
people simply steal a title from something else. They call their
stories ‘Great Expectations’ or suchlike, possibly
with the
idea that, hey, it’s a good title, isn’t it? The
answer is
that it was a good title. But it’s almost never going to work
as
the title for something else. There are two reasons for this. Firstly,
the title is so deeply associated with the original that your story has
got to be truly magnificent to usurp that association. The second
reason is that these borrowed titles almost never have anything to do
with the story they should be trying to describe.
So, how do you come up with a title? Easy.
What’s
your story about? Answer this question, and you have a serviceable
title. It helps if your story has at least a couple of layers, because
your choice of title can reflect this as well. Oh, and keep it short.
Almost invariably, a short title will work much better than a long one.
For example, if your story describes an old man crushing empty cans but
is really about the emptiness of his life, then calling your story,
‘An old man and some
cans’ would be, well, okay. Not good, perhaps, but better
than,
‘Great Expectations’. Better would be,
‘Cans’.
Best of all would be, ‘Empties’, because
that’s what
the story is about on both levels (empty cans, empty life).
Unfortunately, some people can never quite figure
out
what their story is about, perhaps because their stories
aren’t
actually about anything. Here’s an idea. If you finish a
story
and don’t really know what it’s about, then put it
aside
for a few weeks, come back to it and read it through. It’s
possible that your story will be unfocussed. Figure out what
it’s
mostly trying to say and edit all the extraneous bits out. Then come up
with a title based on whatever’s left.
Let’s talk about beginnings. The best
stories
start in such a way that they lead inevitably to the end. This might
not be the easiest idea to understand, but perhaps it will come clear
if we look at it from another angle. A lot of people sort of waffle on
a bit at the start, working their way into the story. Most of these
stories can be improved by simply deleting the first paragraph or two
– because nothing that matters is said in these two
paragraphs.
Consider the beginning, ‘The old man loosens the draw-string
at
one end of the sack.’ Immediately, we’re introduced
to what
we must assume (rightly) is the main character, we know he’s
an
old man and we know what he’s doing. Given that the title of
the
story is, ‘Empties’, we might even be able to
assume that
the sack contains a bunch of empty cans – and we’d
be
right. As you can see, the story starts right there. There
aren’t
any wasted words. And, in terms of where the story goes, it ends when
the old man is just about to finish flattening those very cans.
The middle parts of the story can be troublesome
as
well. Here’s another simple rule: follow the path you set up
at
the start without any deviations. Don’t introduce any
characters
or props that aren’t necessary to the telling of the story (a
great quote from Chekov reads, ‘If there is a nail on the
wall in
the first scene, the central character must hang himself on it at the
end.’), and don’t even think about how many words
you need
to write. Simply follow that path all the way to the end.
And while we’re talking about endings,
the end has
to be as natural as the rest of the story. Don’t force it.
Don’t try to wrap it up with a clever little sentence,
because
that clever little sentence will doubtless be out of keeping with the
rest of it – and, as with wordy openings, will better serve
the
story if it isn’t there.
A word about trick endings:
if you ever
want to end your story with a trick, go right ahead. And once
you’ve finished it, throw it away. Do not send it to any
competition, or any magazine. The judges and editors have seen it all
before and they aren’t impressed. This especially applies to
stories where the stalker character is actually
the
girl’s father or boyfriend or husband and to those stories
where
the character telling the tale is a cat or dog or spider or tree or
whatever. It’s been done. It’s been done badly.
It’s
a cliche. It doesn’t need to be done again.
Cardboard characters and cliches. Another simple
rule:
if you’ve ever seen it done before, do something else. You
can’t re-write someone else’s story. You
can’t use
their characters. You can’t even use their ideas. Come up
with
your own. Start with the characters. Instead of trying to write about a
‘type’ of person, write about someone specific.
Think about
someone you know and change bits of them. By the time you get around to
thinking about the story, you’ll have to change it as well
because your character simply wouldn’t react the same way.
Final
cut: how to make your story sing
By now, all that remain are solid, competent
stories.
Perhaps two or three dozen of them out of five hundred submissions (no,
I’m not joking – this seems to be the ratio).
Unfortunately, in competitions there is only one winner, and there is
always a limited amount of space in any magazine. Maybe enough for half
a dozen stories, but no more than that. This means that the merely
competent aren’t good enough. The judge and editors are now
looking for something special.
What makes a story special? Another simple answer.
As
well as doing everything else as good as anybody else, you have to do
something that none of them are doing. The best way to do this is with
truly original characters. Old men populate many short stories, but
what if, instead of having your old man contemplate loneliness or his
coming death, your old man scrapes along by crushing aluminium cans?
What if his daughter is a glue-addict? These original characters
aren’t going to have the same stories to tell as everybody
else;
their stories, therefore, are likely to say something new. Something no
judge or editor has ever seen. And that unique insight is exactly what
they’re looking for.
Other stories work because they’re told
in an
experimental way, or have an odd tone that perfectly complements the
story they’re trying to tell. Whatever they have,
it’s not
accidental. The author knows exactly what he/she is doing –
it
comes across in the writing. And the judges and editors know this as
well.
There’s one final thing to say. Even if
you follow
all these rules, there aren’t any guarantees. All you can do
is
make it as hard as possible for a judge or editor to discard your
story. But when it comes to that all important final cut,
you’re
competing with others who’ve done just as well. The
difference,
therefore, between first place and fourth is often a matter of taste.
All you can do is keep writing and keep sending your stories away. If
they are as good as they can be, sooner or later chance will tip her
hat in your favour (if I can mangle a metaphor that badly), and your
story will either win or get published.
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